You could carry two full sets of glass armor in the game (something like 40lbs altogether) for the price of a Dragonbone Warhammer and a couple of pelts, but the latter would be far more realistic for you to actually be carrying out on your adventures, as well as easier to transport in a realistic environment. I think enforcing a 'realistic' carry weight is a neat idea for a sort of RP thing, but I believe it would be more calculating what the actual weight of items and such would be, and making sure you're not carrying anything stupid and extraneous. But I mean, it's also functionally impossible to carry around 350lbs of garbage at all times, and sprint across the countryside with it. It would be functionally impossible in the real world to swing around a 40 lbs hammer and actually be dangerous with it to anyone other than invalids and people you surprised (though why they didn't think anything was weird about the dude winding up a giant swinging hammer shot is a different matter). A gate to keep you from lugging around a hundred weapons and eight suits of armor. Elder Scrolls and similar games use a constantly increasing weight for gameplay purposes (to provide downsides to better equipment, to make later items seem 'bigger'), but that's all it is. Even giant weapons rarely weighed more than like 8-10 pounds.
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